Jär Ńē̌b̪vē Ni̋ēkēä (/jɒ̄g/ /ɲæ̌b̪væ/ [pretty] [impulse]) is a subtropical Large City located in the Zǔlēmsaw̌fr Provence of the Hobben.
The name Jär Ńē̌b̪vē Ni̋ēkēä is derived from the Goblin language, as Jär Ńē̌b̪vē Ni̋ēkēä was founded by Hoůhi̊ Nal̄ Nadiel̄, who was culturaly Goblin.
Climate
Jär Ńē̌b̪vē Ni̋ēkēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Jär Ńē̌b̪vē Ni̋ēkēä receives an average of 158 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Jär Ńē̌b̪vē Ni̋ēkēä covers an area of nearly 142 km2 (56 mi2), and an average elevation of 3074 m (10085 ft) above sea level.
Overview
Jär Ńē̌b̪vē Ni̋ēkēä was founded durring the early 12th century in winter of the year 1109, by Hoůhi̊ Nal̄ Nadiel̄. The establishment of Jär Ńē̌b̪vē Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Jär Ńē̌b̪vē Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.
Jär Ńē̌b̪vē Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Jär Ńē̌b̪vē Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jär Ńē̌b̪vē Ni̋ēkēä is buildings are arranged arrounded a highly ordered system of premissive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Jär Ńē̌b̪vē Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Jär Ńē̌b̪vē Ni̋ēkēä's top tier civilian fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Jär Ńē̌b̪vē Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Jär Ńē̌b̪vē Ni̋ēkēä long.
Civic Infrastructure
Jär Ńē̌b̪vē Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Jär Ńē̌b̪vē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Jär Ńē̌b̪vē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jär Ńē̌b̪vē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jär Ńē̌b̪vē Ni̋ēkēä's parks.
Jär Ńē̌b̪vē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jär Ńē̌b̪vē Ni̋ēkēä.
Jär Ńē̌b̪vē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Jär Ńē̌b̪vē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jär Ńē̌b̪vē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Jär Ńē̌b̪vē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Jär Ńē̌b̪vē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jär Ńē̌b̪vē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jär Ńē̌b̪vē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jär Ńē̌b̪vē Ni̋ēkēä's public wards, blessings, and other arcane systems.
Jär Ńē̌b̪vē Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Jär Ńē̌b̪vē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jär Ńē̌b̪vē Ni̋ēkēä's grid is powered by a god's will and kindness.
Jär Ńē̌b̪vē Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Jär Ńē̌b̪vē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Jär Ńē̌b̪vē Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Jär Ńē̌b̪vē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jär Ńē̌b̪vē Ni̋ēkēä's natural decorations nor waterways.
Jär Ńē̌b̪vē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jär Ńē̌b̪vē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jär Ńē̌b̪vē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Jär Ńē̌b̪vē Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Jär Ńē̌b̪vē Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, winter is short in Jär Ńē̌b̪vē Ni̋ēkēä.
The Dlurgraven near Jär Ńē̌b̪vē Ni̋ēkēä are known to be a mutant strain of the creature.
Jär Ńē̌b̪vē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Elven High Magic energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 63
Farmers: 95
Farm Laborer: 197
Hunters: 124
Milk Maids: 93
Ranchers: 45
Ranch Hands: 89
Shepherds: 79
Farmland: 134248 m2
Cattle and Similar Creatures: 8390
Poultry: 100686
Swine: 6712
Sheep: 335
Goats: 67
Horses, Mounts, and Beasts of Burden: 3356
Craftsmen
Arms and Toolmakers: 68
Blacksmiths: 76
Bookbinders: 41
Buckle-makers: 45
Cabinetmakers: 76
Candlemakers: 119
Carpenters: 113
Clothmakers: 98
Coach and Harness Makers: 35
Coopers: 83
Copper, Brass, Tin, Zinc, and Lead Workers: 48
Copyists: 31
Cutlers: 27
Fabricworkers: 74
Farrier: 191
Furriers: 21
Glassworkers: 129
Gunsmiths: 73
Harness-Makers: 31
Hatters: 66
Hosiery Workers: 25
Jewelers: 36
Leatherwrights: 83
Locksmiths: 34
Matchstick makers: 52
Musical Instrument Makers: 49
Painters, Structures and Fixtures: 40
Paper Workers: 48
Plasterers: 45
Pursemakers: 57
Roofers: 35
Ropemakers: 33
Rugmakers: 32
Saddlers: 65
Scabbardmakers: 73
Scalemakers: 36
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 33
Shoemakers: 31
Soap and Tallow Workers: 113
Tailors: 191
Tanners: 43
Upholsterers: 47
Watchmakers: 45
Weavers: 95
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 23
Arcana Sellers: 23
Beer-Sellers: 45
Booksellers: 50
Butchers: 88
Chandlers: 81
Chicken Butchers: 100
Entrepreneurs: 35
Fine Clothiers: 88
Fishmongers: 90
Florists: 20
Potion Sellers: 57
Resellers: 152
Spice Merchants: 44
Wine-sellers: 68
Wheelwright: 50
Woodsellers: 31
Service workers
Bakers: 209
Barbers: 136
Coachmen: 48
Cooks: 134
Doctors: 66
Gamekeepers: 54
Grooms: 29
Hairdressers: 139
Healers: 89
Housekeepers: 104
Housemaids: 145
House Stewards: 95
Inns: 31
Laundry maids: 61
Maidservants: 108
Nursery Maids: 61
Pastrycooks: 124
Restaurateur: 139
Tavern Keepers: 145
Specialized Laborer
Ashworkers: 46
Bleachers: 30
Chemical Workers: 19
Coal Heavers: 67
In-Town Couriers: 79
Long Haul Couriers: 79
Dockyard Workers: 69
Gas Workers: 16
Hay Merchants: 28
Leech Collectors: 91
Millers: 78
Miners: 76
Oilmen and Polishers: 50
Postmen: 79
Pure Finder: 43
Skinners: 104
Sugar Refiners: 19
Tosher: 53
Warehousemen: 108
Watercarriers: 72
Watermen, Bargemen, etc.: 93
Skilled Laborers
Accountants: 43
Alchemist: 46
Clerk: 72
Dentists: 33
Educators: 87
Engineers: 48
Gardeners: 34
Mages: 25
Plumbers: 36
Pharmacist: 39
Professors: 14
Scientists: 24
Wizards: 14
Civil Servants
Adventurers: 33
Bankers: 48
Civil Clerks: 81
Civic Iudex: 37
Consultants: 21
Exorcist: 81
Fixers: 40
Kami Clerk: 62
Landlords: 60
Lawyers: 39
Legend Keepers: 57
Militia Officers: 279
Monks, Monastic: 111
Monks, Civic: 98
Historian, Oral: 74
Historian, Textual: 39
Policemen, Sheriffs, etc.: 78
Priests: 119
Rangers: 45
Rat Catchers: 51
Scholars: 55
Spiritualist: 61
Slayers: 18
Storytellers: 113
Military Officers: 101
Cottage Industries
Brewers: 101
Comfort Services: 129
Enchanters: 38
Herbalists: 36
Jaminators: 101
Needleworkers: 108
Potters: 54
Preserve Makers: 95
Quilters: 48
Seamsters: 186
Spinners: 88
Tinker: 37
Weaver: 93
Artists
Actors: 34
Architects: 13
Bards: 50
Costumers: 20
Dancers: 39
Drafters: 21
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 34
Inlayers: 32
Musicians: 101
Painters, Art: 17
Playwrights: 35
Sculptors, Art: 28
Wood Carvers: 108
Writers: 119
Produce Industries
Butter Churners: 129
Canners: 101
Cheesmakers: 104
Ice Merchants: 15
Millers: 63
Picklers: 54
Smokers: 44
Stockmakers: 38
Tobacconists: 50
Tallowmakers: 79
12617 of Jär Ńē̌b̪vē Ni̋ēkēä's population work within a Foundational Occupation.
722 work in Agriculture
2833 work as Craftsmen
1045 work as Merchants
1917 work as Service Workers
1299 work as General Laborers
515 work as Skilled Laborers
1801 work as Civil Servants
1114 work in Cottage Industries
694 work as Artists
677 work in Produce Industries
19603 of Jär Ńē̌b̪vē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1342 (4%) are noncontributers.
Points of Interest
Jär Ńē̌b̪vē Ni̋ēkēä has a substantial mill pond located a short distance from town.
POI
History
Almost every community has some problem with bandits and highwaymen, but Jär Ńē̌b̪vē Ni̋ēkēä is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the late 2nd century the Shenê-tizè Holt was struck by a drought when Mere Tauca grew too small to continue feeding Backwater Middlepawa, which reduced the available water supply nationwide, but was especially harsh in the area arround Jär Ńē̌b̪vē Ni̋ēkēä. As the neighboring regions had no water so spare, Jär Ńē̌b̪vē Ni̋ēkēä lost 157 people, and 104 livestock in the disaster.. The drought lasted for 2 weeks, which are remembered as the Hate Thirst.